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Card combos loop hero
Card combos loop hero











King’s Court’s third strength is that it can act as draw. Similarly, playing King’s Court on a terminal card such as Monument effectively allows you to play three terminals. If you play King’s Court on a non-terminal Action such as a Lurker, you end up with net +2 Actions to continue your turn. King's Court effectively nets you +2 Actions on top of any benefits from the Action card it plays. It does this in the same way other Throne Room variants do, by allowing you to get multiple plays of other Action cards while spending only a single Action playing the King's Court itself. King’s Court's second strength is that it functions as a very strong village. An equivalent turn using Throne Room would need many draw cards, at least five Throne Rooms, and two more copies of Bridge to achieve the same outcome. A notable example is a hand of two King’s Courts and three Bridges, which is effectively able to play Bridge nine times and thus easily enable you to buy all eight Provinces. King’s Court’s first strength is the efficiency of triple-playing: doing so allows you to have fewer copies of the triple-played card in your deck for the same effect, and lessens the need for draw. Even more so than other Throne Room variants, King’s Court functions as amplification of other cards and a very effective village. King’s Court is one of the strongest cards in the game, for a relatively simple reason: playing powerful cards once is impactful, double-playing as with other Throne Room variants is very strong, and triple-playing those same cards is even stronger. If you King's Court a King's Court, you may play an Action card three times, then may play another Action card three times, then may play a 3rd Action card three times you do not play one Action card nine times.For example if you start a turn by playing King's Court on Village, you would draw a card, get +2 Actions, draw another card, get +2 Actions again, draw a 3rd card, and get +2 Actions again, leaving you with 6 Actions.Playing Action cards with King's Court is just like playing Action cards normally, except it does not use up Action plays for the turn.You cannot play other cards in-between (unless told to by the card, such as with King's Court itself).If you do play one, you resolve it completely, then play it a second time, then play it a third time.

card combos loop hero

Playing an Action card from your hand is optional.

card combos loop hero

This is similar to Throne Room, but plays the Action three times rather than twice.Just equip weapons with highest damage, shield with highest defence. Oh and equipment doesn't really matter if you rich lich fast enough. You don't need to get any other cards to your deck that don't mentioned above. Don't combine Battle fields - blood path is deadly.ĭon't even place Cemetery anywhere - skeletons scale very fast and can ruin your loop run. Mimics are very dangerous mobs but it seems that they appear only at higher loops. You can also use Battle field to get chests. Use Oblivion only to destroy Lich's buildings.If your Grove out of control, use Lantern card. Use Grove at open space, don't place any other enemies near your Groves because Wolfrats pretty dangerous in groups and can low your hp.

card combos loop hero

  • Spider Cocoon best farm card, place it alone without combos.
  • Use Road lantern near goblins camps - they are dangerous for Warrior and can low your hp fast,.
  • There is advance: in the first loop as a warrior, place all cards on the map when you get them. I completed the game with all achievements and this too. There is an achievement to kill Lich in the first save loop. As a rogue you can kill each enemy with storm temple easily, try it out if you have storm temple.













    Card combos loop hero